Class CreateScoreSettingsWindow
Step-by-step window for creating (or updating) the project-wide UnityScoreSettings asset:
choose the output folder, the asset name and the Id, author the metric rows through the exact same table
the inspector shows (ScoreMetricsTableGui), and optionally wire the "InstallScore"
pipeline task. Mirrors CreateGameSaveSettingsWindow's shape (a single project-wide settings
asset, no multi-entity list): the window only collects input and renders results,
ScoreSettingsCreator does the actual validation and generation work.
"Edit existing" follows CreateHudWindow's ObjectField pattern rather than GameSave's silent
auto-update: picking (or being auto-handed, when exactly one already exists) an existing
UnityScoreSettings asset disables the folder/name fields and switches the metrics table to
editing that asset's rows directly — the same live undo/dirty flow the inspector itself uses, not a
scratch copy — because Score has no multi-tab editing surface that would make a partial in-place edit
unsafe to leave uncommitted.
Namespace: Serenity.Score.Infrastructure.Editor.Builder
Assembly: Serenity.UnityScore.Infrastructure.Editor.dll
Syntax
public sealed class CreateScoreSettingsWindow : EditorWindow
Constructors
CreateScoreSettingsWindow()
Declaration
public CreateScoreSettingsWindow()
Methods
Open()
Declaration
public static void Open()