Struct PlayerId
Identifies a player within the leaderboard system.
Immutable value object that supports equality comparison and hashing.
Assembly: Serenity.Leaderboard.Domain.dll
Syntax
public readonly struct PlayerId : IEquatable<PlayerId>
Constructors
PlayerId(string)
Creates a new PlayerId with the specified identifier.
Declaration
public PlayerId(string value)
Parameters
| Type |
Name |
Description |
| string |
value |
The unique string identifier. Cannot be null.
|
Fields
Value
The unique string identifier for this player.
Declaration
public readonly string Value
Field Value
Properties
IsValid
Checks if this PlayerId has a valid, non-empty value.
Declaration
public bool IsValid { get; }
Property Value
Methods
Equals(PlayerId)
Declaration
public bool Equals(PlayerId other)
Parameters
Returns
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| object |
obj |
|
Returns
Overrides
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
ToString()
Declaration
public override string ToString()
Returns
Overrides
Operators
operator ==(PlayerId, PlayerId)
Declaration
public static bool operator ==(PlayerId left, PlayerId right)
Parameters
Returns
explicit operator PlayerId(string)
Declaration
public static explicit operator PlayerId(string value)
Parameters
| Type |
Name |
Description |
| string |
value |
|
Returns
implicit operator string(PlayerId)
Declaration
public static implicit operator string(PlayerId key)
Parameters
Returns
operator !=(PlayerId, PlayerId)
Declaration
public static bool operator !=(PlayerId left, PlayerId right)
Parameters
Returns
Implements