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    Class UnityHudIconSetRepresentation

    Draws a sprite chosen by the value — a weapon icon, a status symbol, a state light.

    Inheritance
    object
    UnityHudRepresentation
    UnityHudIconSetRepresentation
    Implements
    IHudRepresentation
    Inherited Members
    UnityHudRepresentation.FollowsTheme
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.GameUi.Infrastructure.Representations
    Assembly: Serenity.UnityGameUi.Infrastructure.dll
    Syntax
    public sealed class UnityHudIconSetRepresentation : UnityHudRepresentation, IHudRepresentation
    Remarks

    Matching is on the value's text, so it works for enums, booleans, ids and numbers alike without a separate entry type per value kind.

    Constructors

    UnityHudIconSetRepresentation()

    Declaration
    public UnityHudIconSetRepresentation()

    Properties

    HasThemedChrome

    Whether this representation has chrome a theme could contribute to, so the builder only offers the choice where it changes anything.

    Declaration
    public override bool HasThemedChrome { get; }
    Property Value
    Type Description
    bool
    Overrides
    UnityHudRepresentation.HasThemedChrome

    Kind

    Declaration
    public override HudRepresentationKind Kind { get; }
    Property Value
    Type Description
    HudRepresentationKind
    Overrides
    UnityHudRepresentation.Kind

    Methods

    CreateRenderer()

    Creates the object that builds and drives this representation's visuals.

    Declaration
    public override IHudRepresentationRenderer CreateRenderer()
    Returns
    Type Description
    IHudRepresentationRenderer

    A renderer bound to this configuration.

    Overrides
    UnityHudRepresentation.CreateRenderer()

    Implements

    IHudRepresentation
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