Interface IHudRepresentation
One way of turning a bound HUD value into something on screen: a number, a duration, a row of sprites, a bar, an icon.
Namespace: Serenity.GameUi.Application.Representations
Assembly: Serenity.GameUi.Application.dll
Syntax
public interface IHudRepresentation
Remarks
The business-layer contract behind every concrete representation, mirroring how
IFeedbackEffect declares a feedback unit that a channel later actuates. The representation says
what it is; how it is drawn belongs to whatever renders it, behind
IGameHudPresenter.
Properties
Kind
Which kind of representation this is, for the rules and the validator.
Declaration
HudRepresentationKind Kind { get; }
Property Value
| Type | Description |
|---|---|
| HudRepresentationKind |