Class HudCreator.Result
What was created or updated.
Inherited Members
Namespace: Serenity.GameUi.Infrastructure.Editor.Builder
Assembly: Serenity.UnityGameUi.Infrastructure.Editor.dll
Syntax
public sealed class HudCreator.Result
Constructors
Result()
Declaration
public Result()
Fields
Asset
The written asset.
Declaration
public UnityHudDefinition Asset
Field Value
| Type | Description |
|---|---|
| UnityHudDefinition |
AssetPath
Where it was written.
Declaration
public string AssetPath
Field Value
| Type | Description |
|---|---|
| string |
Error
Why it did not, when it did not.
Declaration
public string Error
Field Value
| Type | Description |
|---|---|
| string |
HideSignalDefinitionAssetPath
Path of the generated Hide no-code trigger asset (a UnityEventDispatcherSignalDefinition
pre-wired to HideHudSignal), or empty when GenerateSignalDefinition
was false or the HUD was updated rather than created. The same one GenerateSignalDefinition
flag governs both — one toggle, two assets.
Declaration
public string HideSignalDefinitionAssetPath
Field Value
| Type | Description |
|---|---|
| string |
SignalDefinitionAssetPath
Path of the generated Show no-code trigger asset (a UnityEventDispatcherSignalDefinition pre-wired to ShowHudSignal), or empty when GenerateSignalDefinition was false or the HUD was updated rather than created.
Declaration
public string SignalDefinitionAssetPath
Field Value
| Type | Description |
|---|---|
| string |
Succeeded
Whether the operation completed.
Declaration
public bool Succeeded
Field Value
| Type | Description |
|---|---|
| bool |
WasUpdate
Whether an existing asset was updated rather than a new one created.
Declaration
public bool WasUpdate
Field Value
| Type | Description |
|---|---|
| bool |