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    Class HideHudSignal

    Requests that the HUD be hidden. This is the no-code path onto IGameUiService.HideHud — reachable from a SignalEmitterComponent with no generated script.

    Inheritance
    object
    HideHudSignal
    Namespace: Serenity.GameUi.Application.Events
    Assembly: Serenity.GameUi.Application.dll
    Syntax
    public class HideHudSignal : EventDispatcherSignal

    Constructors

    HideHudSignal()

    Declaration
    public HideHudSignal()

    Methods

    ToString()

    Returns a string representation of the signal.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
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