Class HideHudSignal
Requests that the HUD be hidden. This is the no-code path onto IGameUiService.HideHud —
reachable from a SignalEmitterComponent with no generated script.
Namespace: Serenity.GameUi.Application.Events
Assembly: Serenity.GameUi.Application.dll
Syntax
public class HideHudSignal : EventDispatcherSignal
Constructors
HideHudSignal()
Declaration
public HideHudSignal()
Methods
ToString()
Returns a string representation of the signal.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| string |