Class HudTriggerSignalFormat
Engine-agnostic description of the no-code "trigger signal" convention: how a
ShowHudSignal gets pre-wired onto a signal-definition asset so a designer can show a HUD
with zero generated code. This is the FORMAT rule only (parameter name and value) — materializing
it into a concrete Unity-serialized signal definition (UnityEventDispatcherSignalDefinition /
UnityConfiguredSignalParameter, both Unity-typed) is the editor builder's job
(HudCreator.BuildHudShowTriggerSignalDefinition). Mirrors FeedbackTriggerSignalFormat.
Inherited Members
Namespace: Serenity.GameUi.Application.Validation
Assembly: Serenity.GameUi.Application.dll
Syntax
public static class HudTriggerSignalFormat
Methods
BuildShowHudSignalSlots(string)
Builds the ordered constructor-parameter slots for ShowHudSignal(string hudId),
configured to show hudId.
Declaration
public static IReadOnlyList<HudTriggerSignalFormat.ParamSlot> BuildShowHudSignalSlots(string hudId)
Parameters
| Type | Name | Description |
|---|---|---|
| string | hudId |
Returns
| Type | Description |
|---|---|
| IReadOnlyList<HudTriggerSignalFormat.ParamSlot> |