Class HudDragPlacement
Turns a preview move gesture into a new authored HudOffset.
Inherited Members
Namespace: Serenity.GameUi.Application.Placement
Assembly: Serenity.GameUi.Application.dll
Syntax
public static class HudDragPlacement
Remarks
Pure and engine-free so the same maths runs in an EditMode test and in the preview window: given a gesture and the element it is dragging, the result never depends on anything the caller did not pass in.
Methods
Drag(IHudPlacedElement, HudDragGesture)
Applies a move gesture to an element's offset.
Declaration
public static HudOffset Drag(IHudPlacedElement element, HudDragGesture gesture)
Parameters
| Type | Name | Description |
|---|---|---|
| IHudPlacedElement | element | The element being dragged. |
| HudDragGesture | gesture | The gesture to apply. |
Returns
| Type | Description |
|---|---|
| HudOffset | The new authored offset. |
ReferenceUnitsPerScreenPixel(float, float, float)
How many reference-resolution units one screen pixel represents when a reference canvas of
referenceWidth units is displayed inside a frame of frameWidth
pixels at the given zoom.
Declaration
public static float ReferenceUnitsPerScreenPixel(float referenceWidth, float frameWidth, float contentScale)
Parameters
| Type | Name | Description |
|---|---|---|
| float | referenceWidth | The HUD's reference resolution width, in reference units. |
| float | frameWidth | The preview frame's width, in screen pixels. |
| float | contentScale | Zoom applied on top of the letterbox fit; higher means more zoomed in. |
Returns
| Type | Description |
|---|---|
| float | Reference units per screen pixel. |
ScreenPixelsPerReferenceUnit(float, float, float)
The exact inverse of ReferenceUnitsPerScreenPixel(float, float, float).
Declaration
public static float ScreenPixelsPerReferenceUnit(float referenceWidth, float frameWidth, float contentScale)
Parameters
| Type | Name | Description |
|---|---|---|
| float | referenceWidth | The HUD's reference resolution width, in reference units. |
| float | frameWidth | The preview frame's width, in screen pixels. |
| float | contentScale | Zoom applied on top of the letterbox fit; higher means more zoomed in. |
Returns
| Type | Description |
|---|---|
| float | Screen pixels per reference unit. |