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    Class HudBindingCompiler

    Turns an authored IHudBinding into a CompiledHudBinding by resolving its source type and walking its member chain once.

    Inheritance
    object
    HudBindingCompiler
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameUi.Application.Binding
    Assembly: Serenity.GameUi.Application.dll
    Syntax
    public static class HudBindingCompiler
    Remarks

    Engine-free on purpose: directly-referenced sources arrive as plain objects and services arrive through an injected resolver, so the whole binding layer is unit testable without a locator or an editor.

    Methods

    Compile(IHudBinding, Func<Type, object>, object, Func<string, Type>)

    Compiles a binding.

    Declaration
    public static CompiledHudBinding Compile(IHudBinding binding, Func<Type, object> serviceResolver = null, object directReference = null, Func<string, Type> typeResolver = null)
    Parameters
    Type Name Description
    IHudBinding binding

    The authored binding.

    Func<Type, object> serviceResolver

    Resolves a service contract to its instance, or null when it is not registered yet. Called on every read until it first succeeds, so a HUD built before the service locator is populated recovers on its own instead of caching the miss forever.

    object directReference

    The referenced object, for scene-object and asset sources.

    Func<string, Type> typeResolver

    Resolves a type name. Defaults to a tolerant search across the loaded assemblies.

    Returns
    Type Description
    CompiledHudBinding

    A readable binding, or an invalid one carrying the reason.

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