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    Class GameLoadedSignal

    Broadcast whenever TryLoadAsync(SaveSlotId, CancellationToken) successfully loads a slot.

    Inheritance
    object
    GameLoadedSignal
    Namespace: Serenity.GameSave.Application.Events
    Assembly: Serenity.GameSave.Application.dll
    Syntax
    public class GameLoadedSignal : EventDispatcherSignal

    Constructors

    GameLoadedSignal()

    Initializes a new instance of the GameLoadedSignal class.

    Declaration
    public GameLoadedSignal()

    GameLoadedSignal(int)

    Initializes a new instance of the GameLoadedSignal class.

    Declaration
    public GameLoadedSignal(int slotIndex)
    Parameters
    Type Name Description
    int slotIndex

    The zero-based index of the slot that was loaded.

    Fields

    SlotIndex

    Declaration
    public readonly int SlotIndex
    Field Value
    Type Description
    int

    The zero-based index of the slot that was loaded.

    Methods

    ToString()

    Returns a string representation of the event.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
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