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    Class GameProgressChangedSignal

    Broadcast whenever the in-memory game progress changes, for any reason (completion, unlock, custom payload change, or a fresh load from the store). Consumers that only care "did anything change" can subscribe to this instead of every specific signal.

    Inheritance
    object
    GameProgressChangedSignal
    Namespace: Serenity.GameProgress.Application.Events
    Assembly: Serenity.GameProgress.Application.dll
    Syntax
    public class GameProgressChangedSignal : EventDispatcherSignal

    Constructors

    GameProgressChangedSignal()

    Initializes a new instance of the GameProgressChangedSignal class.

    Declaration
    public GameProgressChangedSignal()

    GameProgressChangedSignal(GameProgressData)

    Initializes a new instance of the GameProgressChangedSignal class.

    Declaration
    public GameProgressChangedSignal(GameProgressData progress)
    Parameters
    Type Name Description
    GameProgressData progress

    The progress snapshot after the change.

    Fields

    Progress

    Declaration
    public readonly GameProgressData Progress
    Field Value
    Type Description
    GameProgressData

    The progress snapshot after the change.

    Methods

    ToString()

    Returns a string representation of the event.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
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