Class GameCompletedSignal
Broadcast whenever IncrementCompletionCount() runs.
Namespace: Serenity.GameProgress.Application.Events
Assembly: Serenity.GameProgress.Application.dll
Syntax
public class GameCompletedSignal : EventDispatcherSignal
Constructors
GameCompletedSignal()
Initializes a new instance of the GameCompletedSignal class.
Declaration
public GameCompletedSignal()
GameCompletedSignal(int)
Initializes a new instance of the GameCompletedSignal class.
Declaration
public GameCompletedSignal(int completionCount)
Parameters
| Type | Name | Description |
|---|---|---|
| int | completionCount | The completion count after the increment. |
Fields
CompletionCount
Declaration
public readonly int CompletionCount
Field Value
| Type | Description |
|---|---|
| int | The completion count after the increment. |
Methods
ToString()
Returns a string representation of the event.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| string |