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    Class GameCompletedSignal

    Broadcast whenever IncrementCompletionCount() runs.

    Inheritance
    object
    GameCompletedSignal
    Namespace: Serenity.GameProgress.Application.Events
    Assembly: Serenity.GameProgress.Application.dll
    Syntax
    public class GameCompletedSignal : EventDispatcherSignal

    Constructors

    GameCompletedSignal()

    Initializes a new instance of the GameCompletedSignal class.

    Declaration
    public GameCompletedSignal()

    GameCompletedSignal(int)

    Initializes a new instance of the GameCompletedSignal class.

    Declaration
    public GameCompletedSignal(int completionCount)
    Parameters
    Type Name Description
    int completionCount

    The completion count after the increment.

    Fields

    CompletionCount

    Declaration
    public readonly int CompletionCount
    Field Value
    Type Description
    int

    The completion count after the increment.

    Methods

    ToString()

    Returns a string representation of the event.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
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