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    Class GameModeSettingsCreator.TransitionSignalRow

    One authored row: which concrete EventDispatcherSignal subtype to append to Mode's enter (IsExit false) or exit (true) list, in row order. [Serializable] so CreateGameModeSettingsWindow can hold rows in a [SerializeField] list that survives a domain reload.

    Inheritance
    object
    GameModeSettingsCreator.TransitionSignalRow
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.GameMode.Installation.Editor.Builder
    Assembly: Serenity.UnityGameMode.Installation.Editor.dll
    Syntax
    public sealed class GameModeSettingsCreator.TransitionSignalRow

    Constructors

    TransitionSignalRow()

    Declaration
    public TransitionSignalRow()

    Fields

    IsExit

    Declaration
    public bool IsExit
    Field Value
    Type Description
    bool

    Mode

    Declaration
    public GameMode Mode
    Field Value
    Type Description
    GameMode

    SignalAssemblyQualifiedName

    Declaration
    public string SignalAssemblyQualifiedName
    Field Value
    Type Description
    string
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