Class GameModeSettingsCreator.TransitionSignalRow
One authored row: which concrete EventDispatcherSignal subtype to append to
Mode's enter (IsExit false) or exit (true) list, in row order.
[Serializable] so CreateGameModeSettingsWindow can hold rows in a
[SerializeField] list that survives a domain reload.
Inherited Members
Namespace: Serenity.GameMode.Installation.Editor.Builder
Assembly: Serenity.UnityGameMode.Installation.Editor.dll
Syntax
public sealed class GameModeSettingsCreator.TransitionSignalRow
Constructors
TransitionSignalRow()
Declaration
public TransitionSignalRow()
Fields
IsExit
Declaration
public bool IsExit
Field Value
| Type | Description |
|---|---|
| bool |
Mode
Declaration
public GameMode Mode
Field Value
| Type | Description |
|---|---|
| GameMode |
SignalAssemblyQualifiedName
Declaration
public string SignalAssemblyQualifiedName
Field Value
| Type | Description |
|---|---|
| string |