Class GameGraphicsSettingsCreator.KeyBindingInput
One of the three binding-key rows: the key string itself, and — optionally — the shape of
a brand-new UnityGraphicGameSettingsDefinition to author when nothing resolves it.
Inheritance
GameGraphicsSettingsCreator.KeyBindingInput
Assembly: Serenity.UnityGraphicsSettings.Installation.Editor.dll
public sealed class GameGraphicsSettingsCreator.KeyBindingInput
Constructors
Declaration
Fields
When true and no existing definition resolves Key anywhere in the
project, authors one directly with the fields below. A documented no-op when one already
resolves — see the type doc.
Declaration
public bool CreateMissingDefinition
Field Value
Declaration
public string DefinitionDefaultValue
Field Value
Declaration
public bool DefinitionIsStoreable
Field Value
Declaration
public bool DefinitionIsTranslatingValue
Field Value
Declaration
public List<ConfigurationEntry> DefinitionOptions
Field Value
Declaration
public GameSettingsValueType DefinitionValueType
Field Value
Declaration
Field Value