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    Class GameCameraSettingsCreator.Input

    Everything needed to create or update the settings asset.

    Inheritance
    object
    GameCameraSettingsCreator.Input
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.GameCamera.Infrastructure.Editor.Builder
    Assembly: Serenity.UnityGameCamera.Infrastructure.Editor.dll
    Syntax
    public sealed class GameCameraSettingsCreator.Input

    Constructors

    Input()

    Declaration
    public Input()

    Fields

    AutoDiscoverCameras

    Declaration
    public bool AutoDiscoverCameras
    Field Value
    Type Description
    bool

    DefaultTwoPlayerLayout

    Declaration
    public SplitScreenLayout DefaultTwoPlayerLayout
    Field Value
    Type Description
    SplitScreenLayout

    ExcludeLayerMask

    Declaration
    public int ExcludeLayerMask
    Field Value
    Type Description
    int

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    ManageAudioListener

    Declaration
    public bool ManageAudioListener
    Field Value
    Type Description
    bool

    NewSettingsFolderPath

    Folder a brand-new settings asset is created under when none exists and SettingsAssetPath is empty.

    Declaration
    public string NewSettingsFolderPath
    Field Value
    Type Description
    string

    RegisterAsAddressables

    Declaration
    public bool RegisterAsAddressables
    Field Value
    Type Description
    bool

    SettingsAssetPath

    Explicit settings asset path (a test seam and an already-known-asset fast path). When set, an asset already present at this path is edited; when no asset exists there yet, a fresh one is created at exactly this path instead of the project-wide search below. Leave empty for the production behavior: find the single project-wide UnityGameCameraSettings asset, or create one under NewSettingsFolderPath when none exists.

    Declaration
    public string SettingsAssetPath
    Field Value
    Type Description
    string
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