Struct ProceduralTabContext
Everything AnimationHubProceduralTabGui needs beyond the scanned inventory and the
row-filtering plumbing it already shares with AnimationHubUnityTabGui: the window's single
embedded-inspector cache, its single Procedural Animator simulator and the model it previews, and the
callback that opens the setup wizard — grouped the same way AnimationHubAuthoringContext
groups the Unity tab's own window-provided singletons.
Assembly: Serenity.AnimationHub.Editor.dll
Syntax
public readonly struct ProceduralTabContext
Constructors
ProceduralTabContext(State, ProceduralAnimatorSimulator, GameObject, Action)
Declaration
public ProceduralTabContext(SerenityEmbeddedInspectorGui.State inspectorState, ProceduralAnimatorSimulator simulator, GameObject modelPrefabAsset, Action openSetupWizard)
Parameters
Fields
InspectorState
Declaration
public readonly SerenityEmbeddedInspectorGui.State InspectorState
Field Value
ModelPrefabAsset
Declaration
public readonly GameObject ModelPrefabAsset
Field Value
| Type |
Description |
| GameObject |
|
OpenSetupWizard
Declaration
public readonly Action OpenSetupWizard
Field Value
Simulator
Declaration
public readonly ProceduralAnimatorSimulator Simulator
Field Value