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    Struct AnimationHubAuthoringContext

    Everything AnimationHubUnityTabGui needs to gate and label an authoring row action: which model is being authored, whether it can be, and where to send the resulting engine call.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.Editor.AnimationHub.Window
    Assembly: Serenity.AnimationHub.Editor.dll
    Syntax
    public readonly struct AnimationHubAuthoringContext

    Constructors

    AnimationHubAuthoringContext(string, bool, AnimationHubAuthoringActions)

    Declaration
    public AnimationHubAuthoringContext(string modelAssetPath, bool isWritable, AnimationHubAuthoringActions actions)
    Parameters
    Type Name Description
    string modelAssetPath
    bool isWritable
    AnimationHubAuthoringActions actions

    Fields

    Actions

    Declaration
    public readonly AnimationHubAuthoringActions Actions
    Field Value
    Type Description
    AnimationHubAuthoringActions

    IsWritable

    Declaration
    public readonly bool IsWritable
    Field Value
    Type Description
    bool

    ModelAssetPath

    Declaration
    public readonly string ModelAssetPath
    Field Value
    Type Description
    string
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