Struct ModelAnimationScanner.ScanOptions
Assembly: Serenity.AnimationHub.Editor.dll
Syntax
public readonly struct ModelAnimationScanner.ScanOptions
Constructors
ScanOptions(bool, bool)
Declaration
public ScanOptions(bool includeNearbyClips, bool includeProcedural = true)
Parameters
| Type |
Name |
Description |
| bool |
includeNearbyClips |
|
| bool |
includeProcedural |
|
Properties
IncludeNearbyClips
Declaration
public bool IncludeNearbyClips { get; }
Property Value
| Type |
Description |
| bool |
Also report loose .anim clips found under the model's own folder that are neither wired into a controller nor embedded in the source model.
|
IncludeProcedural
Declaration
public bool IncludeProcedural { get; }
Property Value
| Type |
Description |
| bool |
Also scan the model's Procedural Animator setup. Defaults to true for a caller that
constructs ModelAnimationScanner.ScanOptions explicitly (the window always wants it); a caller that uses
default(ScanOptions) — every pre-existing Unity-only test — gets false, since the struct's
own default zeroes every field and those tests build no Procedural Animator fixture.
|