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    Class SerenityCreateGameBootSceneTests

    EditMode tests for the Create Game boot-scene engine. Every test that touches disk points at a private temp folder — the shipped Serenity.CreateGame.Infrastructure.Editor.CreateGameScenePaths.DefaultRootFolder is never written to — and cleans up both the assets and their Addressables entries in TearDown(), mirroring SerenitySampleSceneGeneratorTests.

    Inheritance
    object
    SerenityCreateGameBootSceneTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class SerenityCreateGameBootSceneTests

    Constructors

    SerenityCreateGameBootSceneTests()

    Declaration
    public SerenityCreateGameBootSceneTests()

    Methods

    BootTaskCatalog_ResolvesNonEmptyOrderedPaths()

    Declaration
    public void BootTaskCatalog_ResolvesNonEmptyOrderedPaths()

    BuildBootScene_CreatesExpectedRoots()

    Declaration
    public void BuildBootScene_CreatesExpectedRoots()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    WiringTable_EveryInstallerPropertyPathResolves()

    Declaration
    public void WiringTable_EveryInstallerPropertyPathResolves()

    Wiring_OverridesPointAtProvidedAssets_NotShippedDefaults()

    Declaration
    public void Wiring_OverridesPointAtProvidedAssets_NotShippedDefaults()
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