Class SerenityCreateGameBootSceneTests
EditMode tests for the Create Game boot-scene engine. Every test that touches disk points at a private
temp folder — the shipped Serenity.CreateGame.Infrastructure.Editor.CreateGameScenePaths.DefaultRootFolder is never written to —
and cleans up both the assets and their Addressables entries in TearDown(), mirroring
SerenitySampleSceneGeneratorTests.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class SerenityCreateGameBootSceneTests
Constructors
SerenityCreateGameBootSceneTests()
Declaration
public SerenityCreateGameBootSceneTests()
Methods
BootTaskCatalog_ResolvesNonEmptyOrderedPaths()
Declaration
public void BootTaskCatalog_ResolvesNonEmptyOrderedPaths()
BuildBootScene_CreatesExpectedRoots()
Declaration
public void BuildBootScene_CreatesExpectedRoots()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()
WiringTable_EveryInstallerPropertyPathResolves()
Declaration
public void WiringTable_EveryInstallerPropertyPathResolves()
Wiring_OverridesPointAtProvidedAssets_NotShippedDefaults()
Declaration
public void Wiring_OverridesPointAtProvidedAssets_NotShippedDefaults()