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    Class CreateGameGeneratedAssetsBuilderTests

    EditMode tests for Serenity.CreateGame.Infrastructure.Editor.CreateGameGeneratedAssetsBuilder: the pure id-to-field mapping the Create Game wizard's Create step relies on to turn a SerenityRecipeReport into CreateGameGeneratedAssets. No AssetDatabase access — the report's asset actions are hand-built, mirroring the id set SerenityCreateGameSceneGeneratorTests's seam test exercises against a real recipe run.

    Inheritance
    object
    CreateGameGeneratedAssetsBuilderTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class CreateGameGeneratedAssetsBuilderTests

    Constructors

    CreateGameGeneratedAssetsBuilderTests()

    Declaration
    public CreateGameGeneratedAssetsBuilderTests()

    Methods

    TryBuild_MapsEveryIdToItsReportedAssetPath()

    Declaration
    public void TryBuild_MapsEveryIdToItsReportedAssetPath()

    TryBuild_MissingId_FailsWithAClearError()

    Declaration
    public void TryBuild_MissingId_FailsWithAClearError()

    TryBuild_NullReportOrOptions_FailsWithoutThrowing()

    Declaration
    public void TryBuild_NullReportOrOptions_FailsWithoutThrowing()
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