Class CreateGameGeneratedAssetsBuilderTests
EditMode tests for Serenity.CreateGame.Infrastructure.Editor.CreateGameGeneratedAssetsBuilder: the pure id-to-field mapping the
Create Game wizard's Create step relies on to turn a SerenityRecipeReport into
CreateGameGeneratedAssets. No AssetDatabase access — the report's asset actions
are hand-built, mirroring the id set SerenityCreateGameSceneGeneratorTests's seam test
exercises against a real recipe run.
Inherited Members
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class CreateGameGeneratedAssetsBuilderTests
Constructors
CreateGameGeneratedAssetsBuilderTests()
Declaration
public CreateGameGeneratedAssetsBuilderTests()
Methods
TryBuild_MapsEveryIdToItsReportedAssetPath()
Declaration
public void TryBuild_MapsEveryIdToItsReportedAssetPath()
TryBuild_MissingId_FailsWithAClearError()
Declaration
public void TryBuild_MissingId_FailsWithAClearError()
TryBuild_NullReportOrOptions_FailsWithoutThrowing()
Declaration
public void TryBuild_NullReportOrOptions_FailsWithoutThrowing()