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    Class CreateGameGeneratedAssets

    Every generated-asset path Generate(string, CreateGameGeneratedAssets) wires onto the boot scene's installer. Caller-built — typically from a SerenityRecipeReport's RecipeAssetAction.AssetPath entries after running the minimal-loop recipe through SerenityRecipeEngine. The generator only loads these paths into asset references; it never derives or re-computes them itself.

    Inheritance
    object
    CreateGameGeneratedAssets
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.CreateGame.Infrastructure.Editor
    Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
    Syntax
    public sealed class CreateGameGeneratedAssets

    Constructors

    CreateGameGeneratedAssets()

    Declaration
    public CreateGameGeneratedAssets()

    Fields

    ConsoleLogSettingsPath

    Declaration
    public string ConsoleLogSettingsPath
    Field Value
    Type Description
    string

    FileLogSettingsPath

    Declaration
    public string FileLogSettingsPath
    Field Value
    Type Description
    string

    GameModeSettingsDefinitionPath

    Declaration
    public string GameModeSettingsDefinitionPath
    Field Value
    Type Description
    string

    InitializationPipelineProfilePath

    Declaration
    public string InitializationPipelineProfilePath
    Field Value
    Type Description
    string

    MenuServiceSettingsDefinitionPath

    Declaration
    public string MenuServiceSettingsDefinitionPath
    Field Value
    Type Description
    string

    ModalServiceSettingsDefinitionPath

    Declaration
    public string ModalServiceSettingsDefinitionPath
    Field Value
    Type Description
    string

    UiSettingsPath

    Declaration
    public string UiSettingsPath
    Field Value
    Type Description
    string
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