Class CreateGameGeneratedAssets
Every generated-asset path Generate(string, CreateGameGeneratedAssets) wires onto the boot
scene's installer. Caller-built — typically from a SerenityRecipeReport's
RecipeAssetAction.AssetPath entries after running the minimal-loop recipe through
SerenityRecipeEngine. The generator only loads these paths into asset references; it never
derives or re-computes them itself.
Inheritance
CreateGameGeneratedAssets
Assembly: Serenity.UnityCreateGame.Infrastructure.Editor.dll
Syntax
public sealed class CreateGameGeneratedAssets
Constructors
CreateGameGeneratedAssets()
Declaration
public CreateGameGeneratedAssets()
Fields
ConsoleLogSettingsPath
Declaration
public string ConsoleLogSettingsPath
Field Value
FileLogSettingsPath
Declaration
public string FileLogSettingsPath
Field Value
GameModeSettingsDefinitionPath
Declaration
public string GameModeSettingsDefinitionPath
Field Value
InitializationPipelineProfilePath
Declaration
public string InitializationPipelineProfilePath
Field Value
Declaration
public string MenuServiceSettingsDefinitionPath
Field Value
ModalServiceSettingsDefinitionPath
Declaration
public string ModalServiceSettingsDefinitionPath
Field Value
UiSettingsPath
Declaration
public string UiSettingsPath
Field Value