Class CharacterConfigCreator.Result
Outcome of a Create(Input) call.
Namespace: Serenity.Character.Infrastructure.Editor.Builder
Assembly: Serenity.UnityCharacter.Infrastructure.Editor.dll
Syntax
public sealed class CharacterConfigCreator.Result : SerenityCreationResult
Constructors
Result()
Declaration
public Result()
Fields
AssetPath
Declaration
public string AssetPath
Field Value
| Type | Description |
|---|---|
| string |
UpdatedExistingAsset
True when an already-existing asset was edited in place rather than created fresh.
Declaration
public bool UpdatedExistingAsset
Field Value
| Type | Description |
|---|---|
| bool |