Class UnityConfiguredSignalParameter
Serializable holder for a single value passed to an Inspector-configured signal — either a
constructor argument of the signal itself, or, recursively, a constructor argument of a nested
complex parameter.
The value is stored in the field matching Kind, which lets Unity serialize
struct/Object parameter types natively. Complex (class/struct) parameters store their own
constructor signature and the nested argument values in Children, forming a tree.
Inherited Members
Namespace: Serenity.EventDispatcher.Infrastructure.Settings
Assembly: Serenity.UnityGlobal.Infrastructure.dll
Syntax
public sealed class UnityConfiguredSignalParameter
Constructors
UnityConfiguredSignalParameter()
Declaration
public UnityConfiguredSignalParameter()
Fields
Children
Declaration
public List<UnityConfiguredSignalParameter> Children
Field Value
| Type | Description |
|---|---|
| List<UnityConfiguredSignalParameter> | For Complex parameters: the configured argument values for the
chosen constructor, in declaration order. |
ConstructorParamTypes
Declaration
public List<string> ConstructorParamTypes
Field Value
| Type | Description |
|---|---|
| List<string> | For Complex parameters: AssemblyQualifiedNames of the chosen constructor's parameter types (identifies the overload used to build the value). |
DoubleValue
Declaration
public double DoubleValue
Field Value
| Type | Description |
|---|---|
| double | Backing value for float and double parameters. |
Expanded
Declaration
public bool Expanded
Field Value
| Type | Description |
|---|---|
| bool | Inspector foldout state for complex parameters (UI only). |
IncludeOptional
Declaration
public bool IncludeOptional
Field Value
| Type | Description |
|---|---|
| bool | For a parameter whose type is Nullable<T>: when false, the parameter resolves
to |
Kind
Declaration
public SignalParameterKind Kind
Field Value
| Type | Description |
|---|---|
| SignalParameterKind | The category of the parameter, determining which value field below is authoritative. |
LongValue
Declaration
public long LongValue
Field Value
| Type | Description |
|---|---|
| long | Backing value for int, long, bool (0/1) and enum (underlying numeric) parameters. |
Name
Declaration
public string Name
Field Value
| Type | Description |
|---|---|
| string | Name of the constructor parameter this value maps to (for display and value preservation). |
ObjectValue
Declaration
public Object ObjectValue
Field Value
| Type | Description |
|---|---|
| Object | Backing value for UnityObject reference parameters. |
StringValue
Declaration
public string StringValue
Field Value
| Type | Description |
|---|---|
| string | Backing value for String. |
TypeName
Declaration
public string TypeName
Field Value
| Type | Description |
|---|---|
| string | AssemblyQualifiedName of the parameter type, used for control selection and validation. |
VectorValue
Declaration
public Vector4 VectorValue
Field Value
| Type | Description |
|---|---|
| Vector4 | Backing value for Vector2 (xy), Vector3 (xyz), Quaternion (xyzw) and Color (rgba) parameters. |
Methods
ClassifyLeafKind(Type)
Maps a CLR Type to the leaf SignalParameterKind that
represents it directly (primitive, Unity struct, enum or Object reference), returning
Unsupported for anything that is not a directly editable leaf
(including complex types, which are classified by SignalParameterReflection).
Declaration
public static SignalParameterKind ClassifyLeafKind(Type type)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | type | The parameter type to classify. |
Returns
| Type | Description |
|---|---|
| SignalParameterKind | The matching leaf kind, or Unsupported. |
ResolveLeaf(Type)
Converts the stored value into an instance assignable to a leaf
targetType (primitive, Unity struct, enum or Object reference).
Complex parameters are not handled here; they are built by
UnityEventDispatcherSignalBuilder.
Declaration
public object ResolveLeaf(Type targetType)
Parameters
| Type | Name | Description |
|---|---|---|
| Type | targetType | The leaf parameter type to convert to. |
Returns
| Type | Description |
|---|---|
| object | The boxed argument value. |
Exceptions
| Type | Condition |
|---|---|
| ArgumentException | Thrown when the type is not a supported leaf, the value cannot be converted, or a supplied UnityEngine.Object reference does not match the required type. |