Class RecipeSignalDto
Recipe description of a single [SerializeReference] EventDispatcherSignal to wire onto a
menu, modal, or option. The common case is a parameterless marker signal — just give its type
(the .NET FullName, e.g. Serenity.GameMode.Application.Events.ResumeGameSignal); leave
fields empty. For a signal that carries serialized data, add the data as
RecipeNode field nodes (same representation the generic assets section uses), so the
whole signal graph is reproduced. Applied through RecipeSerializedPropertyCodec.
Inherited Members
Namespace: Serenity.ProjectRecipe.Infrastructure.Editor.Model
Assembly: Serenity.UnityProjectRecipe.Infrastructure.Editor.dll
Syntax
public class RecipeSignalDto
Constructors
RecipeSignalDto()
Declaration
public RecipeSignalDto()
Fields
fields
Declaration
public RecipeNode[] fields
Field Value
| Type | Description |
|---|---|
| RecipeNode[] | Optional serialized field values of the signal, as a node tree (omit for parameterless signals). Mirrors
the captured |
type
Declaration
public string type
Field Value
| Type | Description |
|---|---|
| string | The signal type. The .NET |