A view definition that renders a ScriptableObject-authored cascade menu. It is a first-class transition
target: a menu option with ValueType = TRANSITION and Value = this view's Id shows it
through the IViewRouter, exactly like a composite
view. The Root node (a CascadeMenuDefinition) describes the cascade
structure; the renderer fields below tune its FF8-style cascading layout.
Inheritance
UnityCascadeViewDefinition
Assembly: Serenity.UnityMenu.Infrastructure.dll
public class UnityCascadeViewDefinition : UnityViewDefinition
Constructors
Declaration
public UnityCascadeViewDefinition()
Fields
Declaration
public Vector2 BasePosition
Field Value
ColumnSpacing
Declaration
public float ColumnSpacing
Field Value
Declaration
public Vector2 DefaultOffset
Field Value
Declaration
Field Value
Declaration
Field Value
Declaration
public string ReturnViewId
Field Value
Declaration
public CascadeMenuDefinition Root
Field Value
Declaration
public int VisibleOptionsCount
Field Value