Class FeedbackEffectAuthoring
Inspector-authorable, mutable mirror of an IFeedbackEffect. The pure effects use raw
floats (deliberately no UnityEngine types); this authoring layer is where Color,
[Range], and tooltips live. Serialized polymorphically via [SerializeReference] on
FeedbackDefinition.Effects (same idiom as ProceduralExpression conditions) and converted to
the pure effect in ToEffect().
Inheritance
FeedbackEffectAuthoring
Inherited Members
Namespace: Serenity.Feedback.Infrastructure.Settings
Assembly: Serenity.UnityFeedback.Infrastructure.dll
Syntax
public abstract class FeedbackEffectAuthoring
Constructors
FeedbackEffectAuthoring()
Declaration
protected FeedbackEffectAuthoring()
Properties
DisplayName
Declaration
public abstract string DisplayName { get; }
Property Value
| Type | Description |
|---|---|
| string | Human-readable label for the inspector. |
Methods
ToEffect()
Converts this authoring block into its engine-agnostic effect.
Declaration
public abstract IFeedbackEffect ToEffect()
Returns
| Type | Description |
|---|---|
| IFeedbackEffect |