Class UnityToastComponent
Lightweight, non-blocking notification ("toast"): shows a short message, holds it, and removes it,
without interrupting input the way a modal does.
Fully no-code to trigger: Show(string) is wirable from any UnityEvent (a Button's
onClick, a SignalReactionComponent response, an animation event…) with the message typed
straight into the inspector — so "when signal X happens, toast 'Saved!'" needs no script.
Namespace: Serenity.Ui.Infrastructure.Components.Toast
Assembly: Serenity.UnityUi.Infrastructure.dll
Syntax
public class UnityToastComponent : MonoBehaviour
Remarks
The visual is a prefab (any GameObject carrying a TMPro.TMP_Text) resolved as: the per-component
Serenity.Ui.Infrastructure.Components.Toast.UnityToastComponent.toastPrefab when assigned (explicit override), otherwise the active UI theme's
ToastTemplate (resolved once via the service locator and cached) — so a designer can theme all toasts
in one place and only override per scene when needed.
Animation lives entirely on the prefab. A theme that wants its toast animated gives its toast prefab an UnityEngine.Animator + controller exposing a bool Serenity.Ui.Infrastructure.Components.Toast.UnityToastComponent.showToggleParameter and a Serenity.Ui.Infrastructure.Components.Toast.UnityToastComponent.hideAnimationState state (the same convention as the modal). This component does not animate anything in code — it just toggles that parameter on to show and off to hide, then destroys the instance once the hide state has played. A theme whose prefab has no Animator simply appears and is removed after the hold with no animation. Timing uses UnityEngine.Time.unscaledDeltaTime so toasts work while paused.
Constructors
UnityToastComponent()
Declaration
public UnityToastComponent()
Methods
Show(string)
Shows a toast carrying message (falls back to the default message when empty).
Declaration
public void Show(string message)
Parameters
| Type | Name | Description |
|---|---|---|
| string | message | The text to display. |
ShowDefault()
Shows a toast carrying the configured Serenity.Ui.Infrastructure.Components.Toast.UnityToastComponent.defaultMessage.
Declaration
public void ShowDefault()