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    Class UnityCascadeViewDefinition

    A view definition that renders a ScriptableObject-authored cascade menu. It is a first-class transition target: a menu option with ValueType = TRANSITION and Value = this view's Id shows it through the IViewRouter, exactly like a composite view. The Root node (a CascadeMenuDefinition) describes the cascade structure; the renderer fields below tune its FF8-style cascading layout.

    Inheritance
    object
    UnityCascadeViewDefinition
    Namespace: Serenity.Menu.Infrastructure.Cascade.Definitions
    Assembly: Serenity.UnityMenu.Infrastructure.dll
    Syntax
    public class UnityCascadeViewDefinition : UnityViewDefinition

    Constructors

    UnityCascadeViewDefinition()

    Declaration
    public UnityCascadeViewDefinition()

    Fields

    BasePosition

    Declaration
    public Vector2 BasePosition
    Field Value
    Type Description
    Vector2

    ColumnSpacing

    Declaration
    public float ColumnSpacing
    Field Value
    Type Description
    float

    DefaultOffset

    Declaration
    public Vector2 DefaultOffset
    Field Value
    Type Description
    Vector2

    MaxWidth

    Declaration
    public float MaxWidth
    Field Value
    Type Description
    float

    MinWidth

    Declaration
    public float MinWidth
    Field Value
    Type Description
    float

    ReturnViewId

    Declaration
    public string ReturnViewId
    Field Value
    Type Description
    string

    Root

    Declaration
    public CascadeMenuDefinition Root
    Field Value
    Type Description
    CascadeMenuDefinition

    VisibleOptionsCount

    Declaration
    public int VisibleOptionsCount
    Field Value
    Type Description
    int
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