Class HitStopEffect
Brief time-freeze ("hit-stop"): dips Time.timeScale to TargetTimeScale for
DurationSeconds of REAL (unscaled) time, then restores the prior scale. Gameplay
timing must be deterministic, so this effect is intentionally NOT affected by global intensity.
Implements
Inherited Members
Namespace: Serenity.Feedback.Application.Effects
Assembly: Serenity.Feedback.Application.dll
Syntax
public sealed class HitStopEffect : IFeedbackEffect
Constructors
HitStopEffect(float, float, bool)
Initializes a new instance.
Declaration
public HitStopEffect(float targetTimeScale, float durationSeconds, bool haveExitTime = true)
Parameters
| Type | Name | Description |
|---|---|---|
| float | targetTimeScale | |
| float | durationSeconds | |
| bool | haveExitTime |
Fields
DurationSeconds
Declaration
public readonly float DurationSeconds
Field Value
| Type | Description |
|---|---|
| float | How long to hold the dip, in unscaled real-time seconds. |
HaveExitTime
Declaration
public readonly bool HaveExitTime
Field Value
| Type | Description |
|---|---|
| bool | When true the time scale is restored after the duration; when false the dip is held indefinitely until another effect clears it. A persistent full freeze halts the game until something restores it — use with care. |
Kind
Declaration
public const string Kind = "hit_stop"
Field Value
| Type | Description |
|---|---|
| string | Stable kind id for this effect. |
TargetTimeScale
Declaration
public readonly float TargetTimeScale
Field Value
| Type | Description |
|---|---|
| float | Target time scale during the dip (0 = full freeze). |
Properties
BypassesGlobalGate
Declaration
public bool BypassesGlobalGate { get; }
Property Value
| Type | Description |
|---|---|
| bool | When true, this effect ignores the global vibration enable/intensity settings — it is dispatched even when feedback is disabled and is never passed through Scaled(float). Reserved for non-haptic effects (e.g. audio) that must not be silenced or attenuated by the controller-vibration toggle. Haptic effects return false. |
EffectKind
Declaration
public string EffectKind { get; }
Property Value
| Type | Description |
|---|---|
| string | Stable identifier of the effect type (e.g. "vibration"). Used for logging/diagnostics. |
Methods
Scaled(float)
Returns a copy of this effect scaled by the global intensity multiplier (0..1).
Declaration
public IFeedbackEffect Scaled(float globalIntensity)
Parameters
| Type | Name | Description |
|---|---|---|
| float | globalIntensity | Global multiplier; values outside 0..1 are clamped by the effect. |
Returns
| Type | Description |
|---|---|
| IFeedbackEffect | A new, scaled effect of the same type. |