logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class UnityUiViewModel

    Base Unity UI view model providing reactive properties and game settings management.
    Serves as the foundation for UI view models with showing/hiding state management and settings lookup functionality.

    Inheritance
    object
    UnityUiViewModel
    Implements
    IViewModel
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Ui.InterfaceAdapters.ViewModels
    Assembly: Serenity.UnityUi.InterfaceAdapters.dll
    Syntax
    public class UnityUiViewModel : IViewModel

    Constructors

    UnityUiViewModel(string)

    Initializes a new Unity UI view model with the specified identifier.
    Sets up the reactive showing state property with a default value of true.

    Declaration
    public UnityUiViewModel(string id)
    Parameters
    Type Name Description
    string id

    The unique identifier for the view model

    Fields

    _id

    Declaration
    protected string _id
    Field Value
    Type Description
    string

    _isShowing

    Declaration
    protected ReactiveProperty<bool> _isShowing
    Field Value
    Type Description
    ReactiveProperty<bool>

    Methods

    GetGameSettingsById(string, GameSettingsEntity[])

    Retrieves a game settings object by its identifier from an array of settings.
    Performs a linear search through the settings array to find a matching ID.

    Declaration
    public GameSettingsEntity GetGameSettingsById(string id, GameSettingsEntity[] gameSettings)
    Parameters
    Type Name Description
    string id

    The identifier of the game setting to find

    GameSettingsEntity[] gameSettings

    The array of game settings to search through

    Returns
    Type Description
    GameSettingsEntity

    The matching game settings object, or null if not found

    GetId()

    Gets the unique identifier of the view model.
    Provides access to the view model's identification string for external references.

    Declaration
    public string GetId()
    Returns
    Type Description
    string

    The view model's identifier

    GetIsShowing()

    Gets the reactive property indicating whether the view model is currently showing.

    Declaration
    public ReactiveProperty<bool> GetIsShowing()
    Returns
    Type Description
    ReactiveProperty<bool>

    A reactive property representing the showing state.

    Hide()

    Hides the UI view model by setting the showing state to false.
    Updates the reactive property to trigger view visibility changes.

    Declaration
    public void Hide()

    SetId(string)

    Overrides the routing identifier after construction. Used when the same menu definition is hosted as multiple independent composite instances: each instance's view model carries a globally-unique routing id (the composite host path + definition id) so the presenter routes its show/hide separately, while the view keeps the definition id for composite child addressing.

    Declaration
    public void SetId(string id)
    Parameters
    Type Name Description
    string id

    The routing identifier to assign.

    Remarks

    Safe to call after construction because the id is read via GetId() (not a reactive property) and this is only invoked before the view binds its visibility subscription.

    Show()

    Shows the UI view model by setting the showing state to true.
    Updates the reactive property to trigger view visibility changes.

    Declaration
    public void Show()

    Implements

    IViewModel
    In this article
    © 2026 Serenity. All Rights Reserved