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    Class SoundMixerApplyEffectLoop

    Use case for applying a registered SoundMixer effect loop to a source group/channel.

    Inheritance
    object
    SoundMixerApplyEffectLoop
    Implements
    ISyncUseCase<SoundMixerApplyEffectLoopInput>
    IUseCase
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.SoundMixer.Application.UseCases
    Assembly: Serenity.SoundMixer.Application.dll
    Syntax
    public class SoundMixerApplyEffectLoop : ISyncUseCase<SoundMixerApplyEffectLoopInput>, IUseCase

    Constructors

    SoundMixerApplyEffectLoop(ISoundMixerService)

    Initializes a new instance of the SoundMixerApplyEffectLoop class.

    Declaration
    public SoundMixerApplyEffectLoop(ISoundMixerService service)
    Parameters
    Type Name Description
    ISoundMixerService service

    The sound mixer service that performs the apply.

    Methods

    Execute(SoundMixerApplyEffectLoopInput)

    Applies the effect loop described by input.

    Declaration
    public void Execute(SoundMixerApplyEffectLoopInput input)
    Parameters
    Type Name Description
    SoundMixerApplyEffectLoopInput input

    The apply request.

    Implements

    ISyncUseCase<TInput>
    IUseCase
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