Assembly: Serenity.UnityPlayerInput.Infrastructure.dll
public struct InputMaster.MenuActions
Constructors
Declaration
public MenuActions(InputMaster wrapper)
Parameters
Properties
Declaration
public InputAction Cancel { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction DeleteCharacter { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction MenuPause { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction Navigate { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction SecondarySubmit { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction Submit { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public bool enabled { get; }
Property Value
Methods
Declaration
public void AddCallbacks(InputMaster.IMenuActions instance)
Parameters
Declaration
Declaration
Declaration
public InputActionMap Get()
Returns
| Type |
Description |
| InputActionMap |
|
Declaration
public void RemoveCallbacks(InputMaster.IMenuActions instance)
Parameters
Declaration
public void SetCallbacks(InputMaster.IMenuActions instance)
Parameters
Operators
Declaration
public static implicit operator InputActionMap(InputMaster.MenuActions set)
Parameters
Returns
| Type |
Description |
| InputActionMap |
|