logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class SetGameSettingsValueInput

    Input data transfer object for setting a game setting value.

    Inheritance
    object
    SetGameSettingsValueInput
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameSettings.Application.DTO
    Assembly: Serenity.Global.Application.dll
    Syntax
    public class SetGameSettingsValueInput

    Constructors

    SetGameSettingsValueInput(string, string, GameSettingsValueType)

    Initializes a new instance of the SetGameSettingsValueInput class.

    Declaration
    public SetGameSettingsValueInput(string id, string value, GameSettingsValueType valueType)
    Parameters
    Type Name Description
    string id

    The unique identifier of the game setting.

    string value

    The value of the game setting as a string.

    GameSettingsValueType valueType

    The type of the game setting value.

    Fields

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    The unique identifier of the game setting.

    Value

    Declaration
    public string Value
    Field Value
    Type Description
    string

    The value of the game setting as a string.

    ValueType

    Declaration
    public GameSettingsValueType ValueType
    Field Value
    Type Description
    GameSettingsValueType

    The type of the game setting value.

    In this article
    © 2026 Serenity. All Rights Reserved