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    Struct AudioWorldPosition

    Immutable, engine-agnostic world position at which a sound can be played.
    Backed by a Vector3 (pure C# — no UnityEngine dependency) so it can travel through the Domain and Application layers and still expose vector math for future runtime priority work. The Unity layer converts Position to a UnityEngine.Vector3 when it relocates the emitter for playback.

    Implements
    IEquatable<AudioWorldPosition>
    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.AudioPlayer.Domain.ValueObjects
    Assembly: Serenity.AudioPlayer.Domain.dll
    Syntax
    public readonly struct AudioWorldPosition : IEquatable<AudioWorldPosition>

    Constructors

    AudioWorldPosition(Vector3)

    Creates a new world position from an existing vector.

    Declaration
    public AudioWorldPosition(Vector3 position)
    Parameters
    Type Name Description
    Vector3 position

    The world position vector.

    AudioWorldPosition(float, float, float)

    Creates a new world position from raw coordinates.

    Declaration
    public AudioWorldPosition(float x, float y, float z)
    Parameters
    Type Name Description
    float x

    World X position.

    float y

    World Y position.

    float z

    World Z position.

    Fields

    Position

    The world position.

    Declaration
    public readonly Vector3 Position
    Field Value
    Type Description
    Vector3

    Methods

    Equals(AudioWorldPosition)

    Declaration
    public bool Equals(AudioWorldPosition other)
    Parameters
    Type Name Description
    AudioWorldPosition other
    Returns
    Type Description
    bool

    Equals(object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    ValueType.Equals(object)

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
    Overrides
    ValueType.ToString()

    Operators

    operator ==(AudioWorldPosition, AudioWorldPosition)

    Declaration
    public static bool operator ==(AudioWorldPosition left, AudioWorldPosition right)
    Parameters
    Type Name Description
    AudioWorldPosition left
    AudioWorldPosition right
    Returns
    Type Description
    bool

    operator !=(AudioWorldPosition, AudioWorldPosition)

    Declaration
    public static bool operator !=(AudioWorldPosition left, AudioWorldPosition right)
    Parameters
    Type Name Description
    AudioWorldPosition left
    AudioWorldPosition right
    Returns
    Type Description
    bool

    Implements

    IEquatable<T>
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