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    Struct AudioPlaybackCandidate

    Pure, Unity-agnostic snapshot of a currently playing audio slot, used by IAudioPriorityCandidateSelector to decide which slot (if any) should be reassigned to a higher-priority sound.
    Keeping this free of AudioSource lets the replacement decision be unit tested without the Unity runtime.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.AudioPlayer.Domain.Types
    Assembly: Serenity.AudioPlayer.Domain.dll
    Syntax
    public readonly struct AudioPlaybackCandidate

    Constructors

    AudioPlaybackCandidate(int, int, bool, long)

    Initializes a new AudioPlaybackCandidate.

    Declaration
    public AudioPlaybackCandidate(int index, int priority, bool canBeReplaced, long sequence)
    Parameters
    Type Name Description
    int index

    Caller-defined slot identifier.

    int priority

    Serenity priority of the playing sound (higher = more important).

    bool canBeReplaced

    Whether the playing sound may be reassigned.

    long sequence

    Start-order sequence; lower = older.

    Properties

    CanBeReplaced

    Declaration
    public bool CanBeReplaced { get; }
    Property Value
    Type Description
    bool

    Whether the sound on this slot is allowed to be reassigned.

    Index

    Declaration
    public int Index { get; }
    Property Value
    Type Description
    int

    Caller-defined identifier of the underlying slot (e.g. the index into the pool). Returned verbatim by the selector so the caller can locate the slot again.

    Priority

    Declaration
    public int Priority { get; }
    Property Value
    Type Description
    int

    Serenity priority of the sound currently playing on this slot. Higher means more important.

    Sequence

    Declaration
    public long Sequence { get; }
    Property Value
    Type Description
    long

    Monotonically increasing start order used to break priority ties. A lower value means the sound started earlier (is older).

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