logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class AudioPlayerResumeAllClips

    Use case for resuming all audio clips in the audio player.

    Inheritance
    object
    AudioPlayerResumeAllClips
    Implements
    ISyncUseCase<AudioPlayerResumeAllClipsInput>
    IUseCase
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.AudioPlayer.Application.UseCases
    Assembly: Serenity.AudioPlayer.Application.dll
    Syntax
    public class AudioPlayerResumeAllClips : ISyncUseCase<AudioPlayerResumeAllClipsInput>, IUseCase

    Constructors

    AudioPlayerResumeAllClips(IAudioPlayerGateway)

    Initializes a new instance of the AudioPlayerResumeAllClips class.

    Declaration
    public AudioPlayerResumeAllClips(IAudioPlayerGateway gateway)
    Parameters
    Type Name Description
    IAudioPlayerGateway gateway

    Gateway for audio player operations.

    Methods

    Execute(AudioPlayerResumeAllClipsInput)

    Executes the use case to resume all audio clips.

    Declaration
    public void Execute(AudioPlayerResumeAllClipsInput input)
    Parameters
    Type Name Description
    AudioPlayerResumeAllClipsInput input

    Input data for resuming all audio clips.

    Implements

    ISyncUseCase<TInput>
    IUseCase
    In this article
    © 2026 Serenity. All Rights Reserved