logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class GameSettingsUseCases

    Container for all game settings use cases.

    Inheritance
    object
    GameSettingsUseCases
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameSettings.Application.UseCases
    Assembly: Serenity.Global.Application.dll
    Syntax
    public class GameSettingsUseCases

    Constructors

    GameSettingsUseCases(GetGameSettingsValue, SetGameSettingsValue)

    Initializes a new instance of the GameSettingsUseCases class.

    Declaration
    public GameSettingsUseCases(GetGameSettingsValue getValue, SetGameSettingsValue setValue)
    Parameters
    Type Name Description
    GetGameSettingsValue getValue

    The use case for getting a game setting value.

    SetGameSettingsValue setValue

    The use case for setting a game setting value.

    Fields

    GetValue

    Declaration
    public GetGameSettingsValue GetValue
    Field Value
    Type Description
    GetGameSettingsValue

    Use case for getting a game setting value.

    SetValue

    Declaration
    public SetGameSettingsValue SetValue
    Field Value
    Type Description
    SetGameSettingsValue

    Use case for setting a game setting value.

    In this article
    © 2026 Serenity. All Rights Reserved