logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class OnMenuSubmitOptionSignal

    Event signal dispatched when a menu option is submitted.

    Inheritance
    object
    OnMenuSubmitOptionSignal
    Namespace: Serenity.Menu.Application.Events
    Assembly: Serenity.Menu.Application.dll
    Syntax
    public class OnMenuSubmitOptionSignal : EventDispatcherSignal

    Constructors

    OnMenuSubmitOptionSignal()

    Initializes a new instance of the OnMenuSubmitOptionSignal class.

    Declaration
    public OnMenuSubmitOptionSignal()

    OnMenuSubmitOptionSignal(OnMenuSubmitOptionInput)

    Initializes a new instance of the OnMenuSubmitOptionSignal class with the specified input DTO.

    Declaration
    public OnMenuSubmitOptionSignal(OnMenuSubmitOptionInput onMenuSubmitOptionInput)
    Parameters
    Type Name Description
    OnMenuSubmitOptionInput onMenuSubmitOptionInput

    The input data transfer object for the menu submit option event.

    Fields

    OnMenuSubmitOptionInput

    Declaration
    public readonly OnMenuSubmitOptionInput OnMenuSubmitOptionInput
    Field Value
    Type Description
    OnMenuSubmitOptionInput

    The input data transfer object for the menu submit option event.

    Methods

    ToString()

    Returns a string representation of the OnMenuSubmitOption event.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string

    A string representation of the OnMenuSubmitOption event.

    In this article
    © 2026 Serenity. All Rights Reserved