Struct InputMaster.PlayerActions
Assembly: Serenity.UnityPlayerInput.Infrastructure.dll
public struct InputMaster.PlayerActions
Constructors
Declaration
public PlayerActions(InputMaster wrapper)
Parameters
Properties
Declaration
public InputAction Action { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction ChangeStance { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction ItemInventory { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction Look { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction Move { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction Pause { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction Restart { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction UseWeapon { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction View { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public InputAction WeaponInventory { get; }
Property Value
| Type |
Description |
| InputAction |
|
Declaration
public bool enabled { get; }
Property Value
Methods
Declaration
public void AddCallbacks(InputMaster.IPlayerActions instance)
Parameters
Declaration
Declaration
Declaration
public InputActionMap Get()
Returns
| Type |
Description |
| InputActionMap |
|
Declaration
public void RemoveCallbacks(InputMaster.IPlayerActions instance)
Parameters
Declaration
public void SetCallbacks(InputMaster.IPlayerActions instance)
Parameters
Operators
Declaration
public static implicit operator InputActionMap(InputMaster.PlayerActions set)
Parameters
Returns
| Type |
Description |
| InputActionMap |
|