Class GameModeChangedSignal
Signal dispatched when the game mode changes.
Namespace: Serenity.GameMode.Application.Events
Assembly: Serenity.GameMode.Application.dll
Syntax
public class GameModeChangedSignal : EventDispatcherSignal
Constructors
GameModeChangedSignal(GameMode, GameMode)
Creates a new GameModeChangedSignal.
Declaration
public GameModeChangedSignal(GameMode previousMode, GameMode newMode)
Parameters
| Type | Name | Description |
|---|---|---|
| GameMode | previousMode | The mode before the change. |
| GameMode | newMode | The mode after the change. |
Fields
NewMode
The game mode after the transition.
Declaration
public readonly GameMode NewMode
Field Value
| Type | Description |
|---|---|
| GameMode |
PreviousMode
The game mode before the transition.
Declaration
public readonly GameMode PreviousMode
Field Value
| Type | Description |
|---|---|
| GameMode |
Methods
ToString()
Returns a string representation of the signal.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| string |