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    Class CharacterSpawnSignal

    Signal dispatched when a character is spawned and activated. Contains only generic character-level data. Specialized character types (e.g., Character) can extend this signal to add their own payload fields.

    Inheritance
    object
    CharacterSpawnSignal
    Namespace: Serenity.Character.Application.Events
    Assembly: Serenity.Character.Application.dll
    Syntax
    public class CharacterSpawnSignal : EventDispatcherSignal

    Constructors

    CharacterSpawnSignal(CharacterId)

    Creates a new CharacterSpawnSignal.

    Declaration
    public CharacterSpawnSignal(CharacterId characterId)
    Parameters
    Type Name Description
    CharacterId characterId

    The identity of the spawned character.

    Fields

    CharacterId

    The identity of the spawned character.

    Declaration
    public readonly CharacterId CharacterId
    Field Value
    Type Description
    CharacterId
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