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    Class CharacterAttackSignal

    Signal dispatched when a character performs an attack. Contains generic attack data: the attacker's identity and whether the attack connected with its target. Specialized character types (e.g., Character) can extend this signal to add type-specific payload fields.

    Inheritance
    object
    CharacterAttackSignal
    Namespace: Serenity.Character.Application.Events
    Assembly: Serenity.Character.Application.dll
    Syntax
    public class CharacterAttackSignal : EventDispatcherSignal

    Constructors

    CharacterAttackSignal(CharacterId, bool)

    Creates a new CharacterAttackSignal.

    Declaration
    public CharacterAttackSignal(CharacterId characterId, bool didHitPlayer)
    Parameters
    Type Name Description
    CharacterId characterId

    The identity of the attacking character.

    bool didHitPlayer

    True if the attack connected with the player.

    Fields

    CharacterId

    The identity of the attacking character.

    Declaration
    public readonly CharacterId CharacterId
    Field Value
    Type Description
    CharacterId

    DidHitPlayer

    True if the attack hit the player.

    Declaration
    public readonly bool DidHitPlayer
    Field Value
    Type Description
    bool
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