Struct MaterialId
Stable identifier for material targets in the procedural animation system.
Engine-agnostic: does NOT contain Renderer or Material references.
Immutable value object that supports equality comparison and hashing.
Analogous to BoneId for rig bones.
Assembly: Serenity.ProceduralExpression.Domain.dll
Syntax
public readonly struct MaterialId : IEquatable<MaterialId>
Constructors
MaterialId(string)
Creates a new MaterialId with the specified identifier.
Declaration
public MaterialId(string value)
Parameters
| Type |
Name |
Description |
| string |
value |
The unique string identifier for the material target. Cannot be null.
|
Fields
Value
The unique string identifier for this material target.
Declaration
public readonly string Value
Field Value
Properties
IsValid
Checks if this MaterialId has a valid, non-empty value.
Declaration
public bool IsValid { get; }
Property Value
Methods
Equals(MaterialId)
Declaration
public bool Equals(MaterialId other)
Parameters
Returns
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| object |
obj |
|
Returns
Overrides
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
ToString()
Declaration
public override string ToString()
Returns
Overrides
Operators
operator ==(MaterialId, MaterialId)
Declaration
public static bool operator ==(MaterialId left, MaterialId right)
Parameters
Returns
explicit operator MaterialId(string)
Declaration
public static explicit operator MaterialId(string value)
Parameters
| Type |
Name |
Description |
| string |
value |
|
Returns
implicit operator string(MaterialId)
Declaration
public static implicit operator string(MaterialId id)
Parameters
Returns
operator !=(MaterialId, MaterialId)
Declaration
public static bool operator !=(MaterialId left, MaterialId right)
Parameters
Returns
Implements