Class PlayMusicTrackFromGameSettingsSignal
Event to play a music track from game settings.
Namespace: Serenity.MusicPlayer.Application.Events
Assembly: Serenity.MusicPlayer.Application.dll
Syntax
public class PlayMusicTrackFromGameSettingsSignal : EventDispatcherSignal
Constructors
PlayMusicTrackFromGameSettingsSignal()
Initializes a new instance of the PlayMusicTrackFromGameSettingsSignal class.
Declaration
public PlayMusicTrackFromGameSettingsSignal()
PlayMusicTrackFromGameSettingsSignal(AudioPlayerPlayClipInput)
Initializes a new instance of the PlayMusicTrackFromGameSettingsSignal class with the specified input data.
Declaration
public PlayMusicTrackFromGameSettingsSignal(AudioPlayerPlayClipInput input)
Parameters
| Type | Name | Description |
|---|---|---|
| AudioPlayerPlayClipInput | input | The input data for playing a music track from game settings. |
Fields
Input
Declaration
public readonly AudioPlayerPlayClipInput Input
Field Value
| Type | Description |
|---|---|
| AudioPlayerPlayClipInput | The input data for playing a music track from game settings. |
Methods
ToString()
Returns a string representation of the PlayMusicTrackFromGameSettings instance.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| string | A string representation of the instance. |