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    Class GameSettingsGetFloatValueOutput

    Output data transfer object for retrieving a float game setting value.

    Inheritance
    object
    GameSettingsGetFloatValueOutput
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameSettings.Application.DTO
    Assembly: Serenity.Global.Application.dll
    Syntax
    public class GameSettingsGetFloatValueOutput

    Constructors

    GameSettingsGetFloatValueOutput(string, float)

    Initializes a new instance of the GameSettingsGetFloatValueOutput class.

    Declaration
    public GameSettingsGetFloatValueOutput(string id, float value)
    Parameters
    Type Name Description
    string id

    The unique identifier of the game setting.

    float value

    The value of the game setting.

    GameSettingsGetFloatValueOutput(string, string)

    Initializes a new instance of the GameSettingsGetFloatValueOutput classby parsing the value from a string.

    Declaration
    public GameSettingsGetFloatValueOutput(string id, string value)
    Parameters
    Type Name Description
    string id

    The unique identifier of the game setting.

    string value

    The string representation of the float value.

    Fields

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    The unique identifier of the game setting.

    Value

    Declaration
    public float Value
    Field Value
    Type Description
    float

    The value of the game setting.

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