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    Class GameSettingsGetBoolValueOutput

    Output data transfer object for retrieving a boolean game setting value.

    Inheritance
    object
    GameSettingsGetBoolValueOutput
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameSettings.Application.DTO
    Assembly: Serenity.Global.Application.dll
    Syntax
    public class GameSettingsGetBoolValueOutput

    Constructors

    GameSettingsGetBoolValueOutput(string, bool)

    Initializes a new instance of the GameSettingsGetBoolValueOutput class.

    Declaration
    public GameSettingsGetBoolValueOutput(string id, bool value)
    Parameters
    Type Name Description
    string id

    The unique identifier of the game setting.

    bool value

    The value of the game setting.

    GameSettingsGetBoolValueOutput(string, string)

    Initializes a new instance of the GameSettingsGetBoolValueOutput classby parsing the value from a string.

    Declaration
    public GameSettingsGetBoolValueOutput(string id, string value)
    Parameters
    Type Name Description
    string id

    The unique identifier of the game setting.

    string value

    The string representation of the boolean value.

    Fields

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    The unique identifier of the game setting.

    Value

    Declaration
    public bool Value
    Field Value
    Type Description
    bool

    The value of the game setting.

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