logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class GameGraphicsSetIsFullScreenInput

    Input data transfer object for setting fullscreen mode in the game graphics service.

    Inheritance
    object
    GameGraphicsSetIsFullScreenInput
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameGraphics.Application.DTO
    Assembly: Serenity.GameGraphics.Application.dll
    Syntax
    public class GameGraphicsSetIsFullScreenInput

    Constructors

    GameGraphicsSetIsFullScreenInput(string, bool)

    Initializes a new instance of the GameGraphicsSetIsFullScreenInput class.

    Declaration
    public GameGraphicsSetIsFullScreenInput(string id, bool isFullscreen)
    Parameters
    Type Name Description
    string id

    The ID of the service requesting the fullscreen change.

    bool isFullscreen

    Indicates whether the game should be in fullscreen mode.

    Fields

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    The ID of the service requesting the fullscreen change.

    IsFullscreen

    Declaration
    public bool IsFullscreen
    Field Value
    Type Description
    bool

    Indicates whether the game should be in fullscreen mode.

    In this article
    © 2026 Serenity. All Rights Reserved