logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class AudioPlayerEmitter

    Represents an audio emitter in the audio player system.
    Encapsulates the source or context from which audio is emitted.

    Inheritance
    object
    AudioPlayerEmitter
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.AudioPlayer.Domain.Entities
    Assembly: Serenity.AudioPlayer.Domain.dll
    Syntax
    public class AudioPlayerEmitter

    Constructors

    AudioPlayerEmitter(object)

    Initializes a new instance of the AudioPlayerEmitter class.

    Declaration
    public AudioPlayerEmitter(object emitter)
    Parameters
    Type Name Description
    object emitter

    The underlying emitter object (could be a GameObject, Transform, etc.).

    Methods

    GetEmitter()

    Gets the underlying emitter object.

    Declaration
    public object GetEmitter()
    Returns
    Type Description
    object

    The underlying emitter object.

    In this article
    © 2026 Serenity. All Rights Reserved