Struct SpawnPointId
Stable identifier for a spawn point in a stage.
Immutable value object that supports equality comparison and hashing.
Pure C# — no engine dependencies.
Assembly: Serenity.Stage.Domain.dll
Syntax
public readonly struct SpawnPointId : IEquatable<SpawnPointId>
Constructors
SpawnPointId(string)
Creates a new SpawnPointId with the specified identifier.
Declaration
public SpawnPointId(string value)
Parameters
| Type |
Name |
Description |
| string |
value |
The unique string identifier. Cannot be null or whitespace.
|
Fields
Value
The unique string identifier for this spawn point.
Declaration
public readonly string Value
Field Value
Properties
IsValid
Checks if this SpawnPointId has a valid, non-empty value.
Declaration
public bool IsValid { get; }
Property Value
Methods
Equals(SpawnPointId)
Declaration
public bool Equals(SpawnPointId other)
Parameters
Returns
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| object |
obj |
|
Returns
Overrides
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
ToString()
Declaration
public override string ToString()
Returns
Overrides
Operators
operator ==(SpawnPointId, SpawnPointId)
Declaration
public static bool operator ==(SpawnPointId left, SpawnPointId right)
Parameters
Returns
explicit operator SpawnPointId(string)
Declaration
public static explicit operator SpawnPointId(string value)
Parameters
| Type |
Name |
Description |
| string |
value |
|
Returns
implicit operator string(SpawnPointId)
Declaration
public static implicit operator string(SpawnPointId id)
Parameters
Returns
operator !=(SpawnPointId, SpawnPointId)
Declaration
public static bool operator !=(SpawnPointId left, SpawnPointId right)
Parameters
Returns
Implements