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    Struct Quaternion

    Engine-agnostic quaternion for procedural animation. Used for rotation offsets in local space.

    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.ProceduralExpression.Domain.ValueObjects
    Assembly: Serenity.ProceduralExpression.Domain.dll
    Syntax
    public struct Quaternion

    Constructors

    Quaternion(float, float, float, float)

    Declaration
    public Quaternion(float x, float y, float z, float w)
    Parameters
    Type Name Description
    float x
    float y
    float z
    float w

    Fields

    W

    Declaration
    public float W
    Field Value
    Type Description
    float

    X

    Declaration
    public float X
    Field Value
    Type Description
    float

    Y

    Declaration
    public float Y
    Field Value
    Type Description
    float

    Z

    Declaration
    public float Z
    Field Value
    Type Description
    float

    Properties

    Identity

    Declaration
    public static Quaternion Identity { get; }
    Property Value
    Type Description
    Quaternion

    Normalized

    Declaration
    public Quaternion Normalized { get; }
    Property Value
    Type Description
    Quaternion

    Methods

    AngleAxis(float, Vector3)

    Creates a quaternion representing rotation around an axis.

    Declaration
    public static Quaternion AngleAxis(float angleDegrees, Vector3 axis)
    Parameters
    Type Name Description
    float angleDegrees
    Vector3 axis
    Returns
    Type Description
    Quaternion

    Equals(object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    ValueType.Equals(object)

    Euler(Vector3)

    Creates a quaternion from Euler angles Vector3 (degrees).

    Declaration
    public static Quaternion Euler(Vector3 euler)
    Parameters
    Type Name Description
    Vector3 euler
    Returns
    Type Description
    Quaternion

    Euler(float, float, float)

    Creates a quaternion from Euler angles (degrees).

    Declaration
    public static Quaternion Euler(float x, float y, float z)
    Parameters
    Type Name Description
    float x
    float y
    float z
    Returns
    Type Description
    Quaternion

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    ValueType.GetHashCode()

    Slerp(Quaternion, Quaternion, float)

    Declaration
    public static Quaternion Slerp(Quaternion a, Quaternion b, float t)
    Parameters
    Type Name Description
    Quaternion a
    Quaternion b
    float t
    Returns
    Type Description
    Quaternion

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
    Overrides
    ValueType.ToString()

    Operators

    operator ==(Quaternion, Quaternion)

    Declaration
    public static bool operator ==(Quaternion a, Quaternion b)
    Parameters
    Type Name Description
    Quaternion a
    Quaternion b
    Returns
    Type Description
    bool

    operator !=(Quaternion, Quaternion)

    Declaration
    public static bool operator !=(Quaternion a, Quaternion b)
    Parameters
    Type Name Description
    Quaternion a
    Quaternion b
    Returns
    Type Description
    bool

    operator *(Quaternion, Quaternion)

    Declaration
    public static Quaternion operator *(Quaternion a, Quaternion b)
    Parameters
    Type Name Description
    Quaternion a
    Quaternion b
    Returns
    Type Description
    Quaternion
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